| 14 | How and why we're developing 2D games using 3D models |
MAR
02
2020
|
| 13 | How and why we're experimenting with game music that sounds about 30 years old. |
NOV
26
2019
|
| 12 | Letting players of our games become creators. |
SEP
13
2019
|
| 11 | How we decide which platforms to release our games on. |
JAN
29
2019
|
| 10 | How we improved our in-game UI with a few simple additions. |
NOV
12
2018
|
| 9 | Our experiences with adding Game Center support on iPad and iPhone. |
FEB
01
2018
|
| 8 | How we generate cartoon-style graphics using cel-shading techniques. |
DEC
22
2017
|
| 7 | What we've learned from designing and implementing achievements in our games. |
SEP
04
2017
|
| 6 | What our first 11 games have taught us. |
NOV
03
2015
|
| 5 | Microsoft finally announce that Indie Games are to be removed from the Xbox 360 Dashboard. |
SEP
15
2015
|
| 4 | Five things we wish we'd known before we started our first Unity project. |
MAY
19
2015
|
| 3 | A clever little technique for recording level times with more precision than the game's framerate. |
MAR
17
2015
|
| 2 | How we discovered, and started selling our stuff on, the Unity Asset Store. |
DEC
16
2014
|
| 1 | Why we decided to change our main development language in 2014 and what this has meant for us. |
DEC
09
2014
|